﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace oLGame.Game.Items.Weapons
{
    class Fists : Weapon 
    {
        public Fists() : base (1, 2)
        {
            Name = "Fists";
            Lore = "Looks like you could swing with your fists.";
            ExtendedLore = "";
            Weight = 0;
            Value = 0;
        }
    }
}
